mirror of
https://github.com/OneKeyHQ/bip39.git
synced 2026-04-05 18:43:47 +00:00
Card entropy calculation bugfix
See https://github.com/iancoleman/bip39/issues/33
This commit is contained in:
@@ -16,6 +16,8 @@
|
||||
|
||||
window.Entropy = new (function() {
|
||||
|
||||
var TWO = new BigInteger(2);
|
||||
|
||||
// matchers returns an array of the matched events for each type of entropy.
|
||||
// eg
|
||||
// matchers.binary("010") returns ["0", "1", "0"]
|
||||
@@ -124,7 +126,6 @@ window.Entropy = new (function() {
|
||||
// eg the second last card can be only one of two, not one of fifty two
|
||||
// so the added entropy for that card is only one bit at most
|
||||
if (base.asInt == 52) {
|
||||
// Get the maximum value WITHOUT replacement
|
||||
var totalDecks = Math.ceil(base.parts.length / 52);
|
||||
var totalCards = totalDecks * 52;
|
||||
var totalCombos = factorial(52).pow(totalDecks);
|
||||
@@ -135,18 +136,77 @@ window.Entropy = new (function() {
|
||||
var currentCombos = totalCombos.divide(remainingCombos);
|
||||
var numberOfBits = Math.log2(currentCombos);
|
||||
var maxWithoutReplace = BigInteger.pow(2, numberOfBits);
|
||||
// aggresive flooring of numberOfBits by BigInteger.pow means a
|
||||
// more accurate result can be had for small numbers using the
|
||||
// built-in Math.pow function.
|
||||
if (numberOfBits < 32) {
|
||||
maxWithoutReplace = BigInteger(Math.round(Math.pow(2, numberOfBits)));
|
||||
// Use a bunch of sorted decks to measure entropy from, populated
|
||||
// as needed.
|
||||
var sortedDecks = [];
|
||||
// Initialize the final entropy value for these cards
|
||||
var entropyInt = BigInteger.ZERO;
|
||||
// Track how many instances of each card have been used, and thus
|
||||
// how many decks are in use.
|
||||
var cardCounts = {};
|
||||
// Track the total bits of entropy that remain, which diminishes as
|
||||
// each card is drawn.
|
||||
var totalBitsLeft = numberOfBits;
|
||||
// Work out entropy contribution of each card drawn
|
||||
for (var i=0; i<base.parts.length; i++) {
|
||||
// Get the card that was drawn
|
||||
var cardLower = base.parts[i];
|
||||
var card = cardLower.toUpperCase();
|
||||
// Initialize the deck for this card if needed, to track how
|
||||
// much entropy it adds.
|
||||
if (!(card in cardCounts)) {
|
||||
cardCounts[card] = 0;
|
||||
}
|
||||
// Get the deck this card is from
|
||||
var deckIndex = cardCounts[card];
|
||||
while (deckIndex > sortedDecks.length-1) {
|
||||
sortedDecks.push(getSortedDeck());
|
||||
}
|
||||
// See how many bits this card contributes (depends on how many
|
||||
// are left in the deck it's from)
|
||||
var deckForCard = sortedDecks[deckIndex];
|
||||
var cardsLeftInDeck = deckForCard.length;
|
||||
var additionalBits = Math.log2(cardsLeftInDeck);
|
||||
// Work out the min and max value for this card
|
||||
var nextTotalBitsLeft = totalBitsLeft - additionalBits;
|
||||
var minPossibleNewEntropy = TWO.pow(nextTotalBitsLeft).subtract(1);
|
||||
var maxPossibleNewEntropy = TWO.pow(totalBitsLeft).subtract(1);
|
||||
var diff = maxPossibleNewEntropy.subtract(minPossibleNewEntropy);
|
||||
// BigInteger aggresively floors numbers which greatly affects
|
||||
// the small numbers. In that case, use native Math library
|
||||
var useBigInt = totalBitsLeft >= 32;
|
||||
if (!useBigInt) {
|
||||
minPossibleNewEntropy = Math.round(Math.pow(2, nextTotalBitsLeft)-1);
|
||||
maxPossibleNewEntropy = Math.round(Math.pow(2, totalBitsLeft)-1);
|
||||
diff = maxPossibleNewEntropy - minPossibleNewEntropy;
|
||||
}
|
||||
// Scale the value between possible min and max depending on
|
||||
// this card value
|
||||
var thisCardIndex = deckForCard.indexOf(card);
|
||||
var toAdd = BigInteger.ZERO;
|
||||
if (cardsLeftInDeck > 1) {
|
||||
if (useBigInt) {
|
||||
toAdd = diff.multiply(thisCardIndex)
|
||||
.divide(deckForCard.length - 1)
|
||||
.add(minPossibleNewEntropy);
|
||||
}
|
||||
else {
|
||||
var ratio = thisCardIndex / (deckForCard.length -1);
|
||||
var f = diff * ratio;
|
||||
toAdd = new BigInteger(f).add(minPossibleNewEntropy);
|
||||
}
|
||||
}
|
||||
// Add this card entropy to existing entropy
|
||||
entropyInt = entropyInt.add(toAdd);
|
||||
// Remove this card from the deck it comes from
|
||||
deckForCard.splice(thisCardIndex,1);
|
||||
// Ensure the next insance of this card uses the next deck
|
||||
cardCounts[card] = cardCounts[card] + 1;
|
||||
// Next card drawn has less total remaining bits to work with
|
||||
totalBitsLeft = nextTotalBitsLeft;
|
||||
}
|
||||
// Get the maximum value WITH replacement
|
||||
var maxWithReplace = BigInteger.pow(52, base.parts.length);
|
||||
// Calculate the new value by scaling the original value down
|
||||
var withoutReplace = entropyInt.multiply(maxWithoutReplace).divide(maxWithReplace);
|
||||
// Left pad with zeros based on number of bits
|
||||
var entropyBin = withoutReplace.toString(2);
|
||||
// Convert to binary
|
||||
var entropyBin = entropyInt.toString(2);
|
||||
var numberOfBitsInt = Math.floor(numberOfBits);
|
||||
while (entropyBin.length < numberOfBitsInt) {
|
||||
entropyBin = "0" + entropyBin;
|
||||
@@ -177,6 +237,18 @@ window.Entropy = new (function() {
|
||||
return e;
|
||||
}
|
||||
|
||||
function getSortedDeck() {
|
||||
var s = [];
|
||||
var suits = "CDHS";
|
||||
var values = "A23456789TJQK";
|
||||
for (var i=0; i<suits.length; i++) {
|
||||
for (var j=0; j<values.length; j++) {
|
||||
s.push(values[j]+suits[i]);
|
||||
}
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
function getBase(str) {
|
||||
// Need to get the lowest base for the supplied entropy.
|
||||
// This prevents interpreting, say, dice rolls as hexadecimal.
|
||||
|
||||
182
tests.js
182
tests.js
@@ -2185,9 +2185,9 @@ page.open(url, function(status) {
|
||||
try {
|
||||
var cards = [
|
||||
[ "ac", "00000" ],
|
||||
[ "acqs", "00000110001" ],
|
||||
[ "acks", "00000110010" ],
|
||||
[ "2cac", "00000110011" ],
|
||||
[ "acqs", "00001100011" ],
|
||||
[ "acks", "00001100100" ],
|
||||
[ "2cac", "00001100101" ],
|
||||
[ "2c", "00001" ],
|
||||
[ "3d", "01111" ],
|
||||
[ "4h", "11101" ],
|
||||
@@ -2200,8 +2200,8 @@ page.open(url, function(status) {
|
||||
[ "jd", "10111" ],
|
||||
[ "qh", "100101" ],
|
||||
[ "ks", "110011" ],
|
||||
[ "ks2c", "101000101001" ],
|
||||
[ "KS2C", "101000101001" ],
|
||||
[ "ks2c", "101001011100" ],
|
||||
[ "KS2C", "101001011100" ],
|
||||
];
|
||||
for (var i=0; i<cards.length; i++) {
|
||||
var card = cards[i][0];
|
||||
@@ -2209,7 +2209,7 @@ page.open(url, function(status) {
|
||||
e = Entropy.fromString(card);
|
||||
console.log(e.binary + " " + result);
|
||||
if (e.binaryStr !== result) {
|
||||
return "card entropy not parsed correctly: " + result + " != " + e.binaryStr;
|
||||
return "card entropy " + card + " not parsed correctly: " + result + " != " + e.binaryStr;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2724,6 +2724,136 @@ page.open(url, function(status) {
|
||||
words: 18,
|
||||
strength: "extremely strong",
|
||||
},
|
||||
// Additional entropy from each card decreases as deck is depleted.
|
||||
// Check the boundaries of this depletion
|
||||
// See table at https://github.com/iancoleman/bip39/issues/33#issuecomment-262855862
|
||||
// for following values of 'events, bits, words'
|
||||
// 2 cards remaining = 21 words
|
||||
{
|
||||
entropy: "ac2c3c4c5c6c7c8c9ctcjcqckcad2d3d4d5d6d7d8d9dtdjdqdkdah2h3h4h5h6h7h8h9hthjhqhkhas2s3s4s5s6s7s8s9stsjs",
|
||||
type: "card (2 missing: QS KS)",
|
||||
events: 50,
|
||||
bits: 224,
|
||||
words: 21,
|
||||
strength: "extremely strong",
|
||||
},
|
||||
// 3 cards remaining = 18 words
|
||||
{
|
||||
entropy: "ac2c3c4c5c6c7c8c9ctcjcqckcad2d3d4d5d6d7d8d9dtdjdqdkdah2h3h4h5h6h7h8h9hthjhqhkhas2s3s4s5s6s7s8s9sts",
|
||||
type: "card (3 missing: JS QS KS)",
|
||||
events: 49,
|
||||
bits: 222, // table uses different rounding - 222.99604
|
||||
words: 18,
|
||||
strength: "extremely strong",
|
||||
},
|
||||
// 13 cards remaining = 18 words
|
||||
{
|
||||
entropy: "ac2c3c4c5c6c7c8c9ctcjcqckcad2d3d4d5d6d7d8d9dtdjdqdkdah2h3h4h5h6h7h8h9hthjhqhkh",
|
||||
type: "card",
|
||||
events: 39,
|
||||
bits: 193,
|
||||
words: 18,
|
||||
strength: "extremely strong",
|
||||
},
|
||||
// 14 cards remaining = 15 words
|
||||
{
|
||||
entropy: "ac2c3c4c5c6c7c8c9ctcjcqckcad2d3d4d5d6d7d8d9dtdjdqdkdah2h3h4h5h6h7h8h9hthjhqh",
|
||||
type: "card",
|
||||
events: 38,
|
||||
bits: 189,
|
||||
words: 15,
|
||||
strength: "very strong",
|
||||
},
|
||||
// 21 cards remaining = 15 words
|
||||
{
|
||||
entropy: "ac2c3c4c5c6c7c8c9ctcjcqckcad2d3d4d5d6d7d8d9dtdjdqdkdah2h3h4h5h",
|
||||
type: "card",
|
||||
events: 31,
|
||||
bits: 160,
|
||||
words: 15,
|
||||
strength: "very strong",
|
||||
},
|
||||
// 22 cards remaining = 12 words
|
||||
{
|
||||
entropy: "ac2c3c4c5c6c7c8c9ctcjcqckcad2d3d4d5d6d7d8d9dtdjdqdkdah2h3h4h",
|
||||
type: "card",
|
||||
events: 30,
|
||||
bits: 155,
|
||||
words: 12,
|
||||
strength: "strong",
|
||||
},
|
||||
// 27 cards remaining = 12 words
|
||||
{
|
||||
entropy: "ac2c3c4c5c6c7c8c9ctcjcqckcad2d3d4d5d6d7d8d9dtdjdqd",
|
||||
type: "card",
|
||||
events: 25,
|
||||
bits: 132,
|
||||
words: 12,
|
||||
strength: "strong",
|
||||
},
|
||||
// 28 cards remaining = 9 words
|
||||
{
|
||||
entropy: "ac2c3c4c5c6c7c8c9ctcjcqckcad2d3d4d5d6d7d8d9dtdjd",
|
||||
type: "card",
|
||||
events: 24,
|
||||
bits: 127,
|
||||
words: 9,
|
||||
strength: "weak",
|
||||
},
|
||||
// 34 cards remaining = 9 words
|
||||
{
|
||||
entropy: "ac2c3c4c5c6c7c8c9ctcjcqckcad2d3d4d5d",
|
||||
type: "card",
|
||||
events: 18,
|
||||
bits: 97,
|
||||
words: 9,
|
||||
strength: "weak",
|
||||
},
|
||||
// 35 cards remaining = 6 words
|
||||
{
|
||||
entropy: "ac2c3c4c5c6c7c8c9ctcjcqckcad2d3d4d",
|
||||
type: "card",
|
||||
events: 17,
|
||||
bits: 92,
|
||||
words: 6,
|
||||
strength: "very weak",
|
||||
},
|
||||
// 40 cards remaining = 6 words
|
||||
{
|
||||
entropy: "ac2c3c4c5c6c7c8c9ctcjcqc",
|
||||
type: "card",
|
||||
events: 12,
|
||||
bits: 66,
|
||||
words: 6,
|
||||
strength: "very weak",
|
||||
},
|
||||
// 41 cards remaining = 3 words
|
||||
{
|
||||
entropy: "ac2c3c4c5c6c7c8c9ctcjc",
|
||||
type: "card",
|
||||
events: 11,
|
||||
bits: 61,
|
||||
words: 3,
|
||||
strength: "extremely weak",
|
||||
},
|
||||
// 46 cards remaining = 3 words
|
||||
{
|
||||
entropy: "ac2c3c4c5c6c",
|
||||
type: "card",
|
||||
events: 6,
|
||||
bits: 33,
|
||||
words: 3,
|
||||
strength: "extremely weak",
|
||||
},
|
||||
// 47 cards remaining = 0 words
|
||||
{
|
||||
entropy: "ac2c3c4c5c",
|
||||
type: "card",
|
||||
events: 5,
|
||||
bits: 28,
|
||||
words: 0,
|
||||
strength: "extremely weak",
|
||||
},
|
||||
];
|
||||
// use entropy
|
||||
page.evaluate(function() {
|
||||
@@ -2946,6 +3076,46 @@ page.open(url, function(status) {
|
||||
});
|
||||
},
|
||||
|
||||
// Github issue 33
|
||||
// https://github.com/iancoleman/bip39/issues/33
|
||||
// Final cards should contribute entropy
|
||||
function() {
|
||||
page.open(url, function(status) {
|
||||
// use entropy
|
||||
page.evaluate(function() {
|
||||
$(".use-entropy").prop("checked", true).trigger("change");
|
||||
$(".entropy").val("7S 9H 9S QH 8C KS AS 7D 7C QD 4S 4D TC 2D 5S JS 3D 8S 8H 4C 3C AC 3S QC 9C JC 7H AD TD JD 6D KH 5C QS 2S 6S 6H JH KD 9D-6C TS TH 4H KC 5H 2H AH 2C 8D 3H 5D").trigger("input");
|
||||
});
|
||||
// get the mnemonic
|
||||
waitForGenerate(function() {
|
||||
var originalPhrase = page.evaluate(function() {
|
||||
return $(".phrase").val();
|
||||
});
|
||||
// Set the last 12 cards to be AS
|
||||
page.evaluate(function() {
|
||||
$(".addresses").empty();
|
||||
$(".entropy").val("7S 9H 9S QH 8C KS AS 7D 7C QD 4S 4D TC 2D 5S JS 3D 8S 8H 4C 3C AC 3S QC 9C JC 7H AD TD JD 6D KH 5C QS 2S 6S 6H JH KD 9D-AS AS AS AS AS AS AS AS AS AS AS AS").trigger("input");
|
||||
});
|
||||
// get the new mnemonic
|
||||
waitForGenerate(function() {
|
||||
var newPhrase = page.evaluate(function() {
|
||||
return $(".phrase").val();
|
||||
});
|
||||
if (newPhrase == originalPhrase) {
|
||||
console.log("Changing last 12 cards does not change mnemonic");
|
||||
console.log("Original:");
|
||||
console.log(originalPhrase);
|
||||
console.log("New:");
|
||||
console.log(newPhrase);
|
||||
fail();
|
||||
}
|
||||
next();
|
||||
});
|
||||
});
|
||||
});
|
||||
},
|
||||
|
||||
|
||||
// If you wish to add more tests, do so here...
|
||||
|
||||
// Here is a blank test template
|
||||
|
||||
Reference in New Issue
Block a user