Allow manual override for entropy type

This commit is contained in:
Ian Coleman
2019-12-17 13:42:44 +11:00
parent f7e9fdf002
commit 516c16d721
5 changed files with 110 additions and 15 deletions

View File

@@ -67,9 +67,9 @@ window.Entropy = new (function() {
return ints;
}
this.fromString = function(rawEntropyStr) {
this.fromString = function(rawEntropyStr, baseStr) {
// Find type of entropy being used (binary, hex, dice etc)
var base = getBase(rawEntropyStr);
var base = getBase(rawEntropyStr, baseStr);
// Convert dice to base6 entropy (ie 1-6 to 0-5)
// This is done by changing all 6s to 0s
if (base.str == "dice") {
@@ -166,13 +166,14 @@ window.Entropy = new (function() {
return s;
}
function getBase(str) {
function getBase(str, baseStr) {
// Need to get the lowest base for the supplied entropy.
// This prevents interpreting, say, dice rolls as hexadecimal.
var binaryMatches = matchers.binary(str);
var hexMatches = matchers.hex(str);
var autodetect = baseStr === undefined;
// Find the lowest base that can be used, whilst ignoring any irrelevant chars
if (binaryMatches.length == hexMatches.length && hexMatches.length > 0) {
if ((binaryMatches.length == hexMatches.length && hexMatches.length > 0 && autodetect) || baseStr === "binary") {
var ints = binaryMatches.map(function(i) { return parseInt(i, 2) });
return {
ints: ints,
@@ -183,7 +184,7 @@ window.Entropy = new (function() {
}
}
var cardMatches = matchers.card(str);
if (cardMatches.length >= hexMatches.length / 2) {
if ((cardMatches.length >= hexMatches.length / 2 && autodetect) || baseStr === "card") {
var ints = convertCardsToInts(cardMatches);
return {
ints: ints,
@@ -194,7 +195,7 @@ window.Entropy = new (function() {
}
}
var diceMatches = matchers.dice(str);
if (diceMatches.length == hexMatches.length && hexMatches.length > 0) {
if ((diceMatches.length == hexMatches.length && hexMatches.length > 0 && autodetect) || baseStr === "dice") {
var ints = diceMatches.map(function(i) { return parseInt(i) });
return {
ints: ints,
@@ -205,7 +206,7 @@ window.Entropy = new (function() {
}
}
var base6Matches = matchers.base6(str);
if (base6Matches.length == hexMatches.length && hexMatches.length > 0) {
if ((base6Matches.length == hexMatches.length && hexMatches.length > 0 && autodetect) || baseStr === "base 6") {
var ints = base6Matches.map(function(i) { return parseInt(i) });
return {
ints: ints,
@@ -216,7 +217,7 @@ window.Entropy = new (function() {
}
}
var base10Matches = matchers.base10(str);
if (base10Matches.length == hexMatches.length && hexMatches.length > 0) {
if ((base10Matches.length == hexMatches.length && hexMatches.length > 0 && autodetect) || baseStr === "base 10") {
var ints = base10Matches.map(function(i) { return parseInt(i) });
return {
ints: ints,