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https://github.com/OneKeyHQ/bip39.git
synced 2026-04-21 09:52:16 +00:00
Allow manual override for entropy type
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@@ -67,9 +67,9 @@ window.Entropy = new (function() {
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return ints;
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}
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this.fromString = function(rawEntropyStr) {
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this.fromString = function(rawEntropyStr, baseStr) {
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// Find type of entropy being used (binary, hex, dice etc)
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var base = getBase(rawEntropyStr);
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var base = getBase(rawEntropyStr, baseStr);
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// Convert dice to base6 entropy (ie 1-6 to 0-5)
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// This is done by changing all 6s to 0s
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if (base.str == "dice") {
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@@ -166,13 +166,14 @@ window.Entropy = new (function() {
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return s;
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}
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function getBase(str) {
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function getBase(str, baseStr) {
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// Need to get the lowest base for the supplied entropy.
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// This prevents interpreting, say, dice rolls as hexadecimal.
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var binaryMatches = matchers.binary(str);
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var hexMatches = matchers.hex(str);
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var autodetect = baseStr === undefined;
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// Find the lowest base that can be used, whilst ignoring any irrelevant chars
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if (binaryMatches.length == hexMatches.length && hexMatches.length > 0) {
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if ((binaryMatches.length == hexMatches.length && hexMatches.length > 0 && autodetect) || baseStr === "binary") {
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var ints = binaryMatches.map(function(i) { return parseInt(i, 2) });
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return {
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ints: ints,
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@@ -183,7 +184,7 @@ window.Entropy = new (function() {
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}
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}
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var cardMatches = matchers.card(str);
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if (cardMatches.length >= hexMatches.length / 2) {
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if ((cardMatches.length >= hexMatches.length / 2 && autodetect) || baseStr === "card") {
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var ints = convertCardsToInts(cardMatches);
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return {
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ints: ints,
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@@ -194,7 +195,7 @@ window.Entropy = new (function() {
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}
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}
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var diceMatches = matchers.dice(str);
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if (diceMatches.length == hexMatches.length && hexMatches.length > 0) {
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if ((diceMatches.length == hexMatches.length && hexMatches.length > 0 && autodetect) || baseStr === "dice") {
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var ints = diceMatches.map(function(i) { return parseInt(i) });
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return {
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ints: ints,
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@@ -205,7 +206,7 @@ window.Entropy = new (function() {
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}
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}
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var base6Matches = matchers.base6(str);
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if (base6Matches.length == hexMatches.length && hexMatches.length > 0) {
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if ((base6Matches.length == hexMatches.length && hexMatches.length > 0 && autodetect) || baseStr === "base 6") {
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var ints = base6Matches.map(function(i) { return parseInt(i) });
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return {
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ints: ints,
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@@ -216,7 +217,7 @@ window.Entropy = new (function() {
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}
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}
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var base10Matches = matchers.base10(str);
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if (base10Matches.length == hexMatches.length && hexMatches.length > 0) {
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if ((base10Matches.length == hexMatches.length && hexMatches.length > 0 && autodetect) || baseStr === "base 10") {
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var ints = base10Matches.map(function(i) { return parseInt(i) });
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return {
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ints: ints,
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