mirror of
https://github.com/OneKeyHQ/bip39.git
synced 2026-04-05 18:43:47 +00:00
Allow manual override for entropy type
This commit is contained in:
@@ -106,3 +106,6 @@ body {
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.visual-privacy .private-data {
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display: none;
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}
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.text-weight-normal {
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font-weight: normal !important;
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}
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@@ -123,12 +123,42 @@
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<div class="col-sm-3">
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<p>Valid entropy values include:</p>
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<ul>
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<li><strong>Binary</strong> [0-1]<br>101010011</li>
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<li><strong>Base 6</strong> [0-5]<br>123434014</li>
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<li><strong>Dice</strong> [1-6]<br>62535634</li>
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<li><strong>Base 10</strong> [0-9]<br>90834528</li>
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<li><strong>Hex</strong> [0-9A-F]<br>4187a8bfd9</li>
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<li><strong>Card</strong> [A2-9TJQK][CDHS]<br>ahqs9dtc</li>
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<li>
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<label>
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<input type="radio" name="entropy-type" value="binary">
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<strong>Binary</strong> [0-1]<br>101010011
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</label>
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</li>
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<li>
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<label>
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<input type="radio" name="entropy-type" value="base 6">
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<strong>Base 6</strong> [0-5]<br>123434014
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</label>
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</li>
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<li>
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<label>
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<input type="radio" name="entropy-type" value="dice">
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<strong>Dice</strong> [1-6]<br>62535634
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</label>
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</li>
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<li>
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<label>
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<input type="radio" name="entropy-type" value="base 10">
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<strong>Base 10</strong> [0-9]<br>90834528
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</label>
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</li>
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<li>
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<label>
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<input type="radio" name="entropy-type" value="hexadecimal" checked>
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<strong>Hex</strong> [0-9A-F]<br>4187a8bfd9
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</label>
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</li>
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<li>
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<label>
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<input type="radio" name="entropy-type" value="card">
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<strong>Card</strong> [A2-9TJQK][CDHS]<br>ahqs9dtc
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</label>
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</li>
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</ul>
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</div>
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</div>
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@@ -67,9 +67,9 @@ window.Entropy = new (function() {
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return ints;
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}
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this.fromString = function(rawEntropyStr) {
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this.fromString = function(rawEntropyStr, baseStr) {
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// Find type of entropy being used (binary, hex, dice etc)
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var base = getBase(rawEntropyStr);
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var base = getBase(rawEntropyStr, baseStr);
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// Convert dice to base6 entropy (ie 1-6 to 0-5)
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// This is done by changing all 6s to 0s
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if (base.str == "dice") {
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@@ -166,13 +166,14 @@ window.Entropy = new (function() {
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return s;
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}
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function getBase(str) {
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function getBase(str, baseStr) {
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// Need to get the lowest base for the supplied entropy.
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// This prevents interpreting, say, dice rolls as hexadecimal.
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var binaryMatches = matchers.binary(str);
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var hexMatches = matchers.hex(str);
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var autodetect = baseStr === undefined;
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// Find the lowest base that can be used, whilst ignoring any irrelevant chars
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if (binaryMatches.length == hexMatches.length && hexMatches.length > 0) {
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if ((binaryMatches.length == hexMatches.length && hexMatches.length > 0 && autodetect) || baseStr === "binary") {
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var ints = binaryMatches.map(function(i) { return parseInt(i, 2) });
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return {
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ints: ints,
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@@ -183,7 +184,7 @@ window.Entropy = new (function() {
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}
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}
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var cardMatches = matchers.card(str);
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if (cardMatches.length >= hexMatches.length / 2) {
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if ((cardMatches.length >= hexMatches.length / 2 && autodetect) || baseStr === "card") {
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var ints = convertCardsToInts(cardMatches);
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return {
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ints: ints,
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@@ -194,7 +195,7 @@ window.Entropy = new (function() {
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}
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}
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var diceMatches = matchers.dice(str);
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if (diceMatches.length == hexMatches.length && hexMatches.length > 0) {
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if ((diceMatches.length == hexMatches.length && hexMatches.length > 0 && autodetect) || baseStr === "dice") {
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var ints = diceMatches.map(function(i) { return parseInt(i) });
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return {
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ints: ints,
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@@ -205,7 +206,7 @@ window.Entropy = new (function() {
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}
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}
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var base6Matches = matchers.base6(str);
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if (base6Matches.length == hexMatches.length && hexMatches.length > 0) {
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if ((base6Matches.length == hexMatches.length && hexMatches.length > 0 && autodetect) || baseStr === "base 6") {
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var ints = base6Matches.map(function(i) { return parseInt(i) });
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return {
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ints: ints,
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@@ -216,7 +217,7 @@ window.Entropy = new (function() {
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}
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}
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var base10Matches = matchers.base10(str);
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if (base10Matches.length == hexMatches.length && hexMatches.length > 0) {
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if ((base10Matches.length == hexMatches.length && hexMatches.length > 0 && autodetect) || baseStr === "base 10") {
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var ints = base10Matches.map(function(i) { return parseInt(i) });
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return {
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ints: ints,
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@@ -16,6 +16,7 @@
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var showQr = false;
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var litecoinUseLtub = true;
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var entropyTypeAutoDetect = true;
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var entropyChangeTimeoutEvent = null;
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var phraseChangeTimeoutEvent = null;
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var rootKeyChangedTimeoutEvent = null;
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@@ -32,6 +33,7 @@
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DOM.entropy = $(".entropy");
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DOM.entropyFiltered = DOM.entropyContainer.find(".filtered");
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DOM.entropyType = DOM.entropyContainer.find(".type");
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DOM.entropyTypeInputs = DOM.entropyContainer.find("input[name='entropy-type']");
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DOM.entropyCrackTime = DOM.entropyContainer.find(".crack-time");
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DOM.entropyEventCount = DOM.entropyContainer.find(".event-count");
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DOM.entropyBits = DOM.entropyContainer.find(".bits");
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@@ -128,6 +130,7 @@
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DOM.useEntropy.on("change", setEntropyVisibility);
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DOM.entropy.on("input", delayedEntropyChanged);
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DOM.entropyMnemonicLength.on("change", entropyChanged);
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DOM.entropyTypeInputs.on("change", entropyTypeChanged);
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DOM.phrase.on("input", delayedPhraseChanged);
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DOM.passphrase.on("input", delayedPhraseChanged);
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DOM.generate.on("click", generateClicked);
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@@ -330,6 +333,11 @@
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}
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}
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function entropyTypeChanged() {
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entropyTypeAutoDetect = false;
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entropyChanged();
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}
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function delayedRootKeyChanged() {
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// Warn if there is an existing mnemonic or passphrase.
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if (DOM.phrase.val().length > 0 || DOM.passphrase.val().length > 0) {
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@@ -1551,7 +1559,14 @@
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// Get entropy value
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var entropyStr = DOM.entropy.val();
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// Work out minimum base for entropy
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var entropy = Entropy.fromString(entropyStr);
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var entropy = null;
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if (entropyTypeAutoDetect) {
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entropy = Entropy.fromString(entropyStr);
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}
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else {
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let base = DOM.entropyTypeInputs.filter(":checked").val();
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entropy = Entropy.fromString(entropyStr, base);
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}
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if (entropy.binaryStr.length == 0) {
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return;
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}
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@@ -1632,6 +1647,8 @@
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console.log(e);
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}
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var entropyTypeStr = getEntropyTypeStr(entropy);
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DOM.entropyTypeInputs.attr("checked", false);
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DOM.entropyTypeInputs.filter("[value='" + entropyTypeStr + "']").attr("checked", true);
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var wordCount = Math.floor(numberOfBits / 32) * 3;
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var bitsPerEvent = entropy.bitsPerEvent.toFixed(2);
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var spacedBinaryStr = addSpacesEveryElevenBits(entropy.binaryStr);
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@@ -4285,4 +4285,48 @@ it('Shows split prase cards', function(done) {
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});
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});
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// It allows manually specifying the entropy type
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it('Allows entropy type to be manually selected', function(done) {
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driver.findElement(By.css('.use-entropy'))
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.click();
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// use decimal entropy
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driver.findElement(By.css('.entropy'))
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.sendKeys("91");
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// manually change to binary entropy
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driver.executeScript(function() {
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$(".entropy-container input[value='binary']").click();
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});
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driver.sleep(entropyFeedbackDelay).then(function() {
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driver.findElement(By.css('.entropy-container'))
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.getText()
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.then(function(text) {
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// overide 91 to be just 1
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var key = "Filtered Entropy";
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var value = "1";
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var reText = key + "\\s+" + value;
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var re = new RegExp(reText);
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expect(text).toMatch(re);
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// overide automatic decimal to binary
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var key = "Entropy Type";
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var value = "binary";
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var reText = key + "\\s+" + value;
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var re = new RegExp(reText);
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expect(text).toMatch(re);
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// overide 2 events to 1
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var key = "Event Count";
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var value = 1;
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var reText = key + "\\s+" + value;
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var re = new RegExp(reText);
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expect(text).toMatch(re);
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// overide log2(10)*2 bits to 1 bit
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var key = "Total Bits";
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var value = 1;
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var reText = key + "\\s+" + value;
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var re = new RegExp(reText);
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expect(text).toMatch(re);
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done();
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});
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});
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});
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});
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