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Card entropy changes compiled into standalone
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@@ -521,6 +521,14 @@
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random enough for the needs of this tool.
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</span>
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</p>
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<p>
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<strong><span data-translate>Do not store entropy.</span></strong>
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</p>
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<p>
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<span data-translate>Storing entropy (such as keeping a deck of cards in a specific shuffled order) is unreliable compared to storing a mnemonic.</span>
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<span data-translate>Instead of storing entropy, store the mnemonic generated from the entropy.</span>
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<span data-translate-html><a href="https://en.wikipedia.org/wiki/Steganography#Physical" target="_blank">Steganography</a> may be beneficial when storing the mnemonic.</span>
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</p>
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<p>
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<span data-translate-html>
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The random mnemonic generator on this page uses a
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@@ -18584,15 +18592,12 @@ window.Entropy = new (function() {
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// Create a normalized string of the selected cards
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var normalizedCards = cards.join("").toUpperCase();
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// Convert to binary using the SHA256 hash of the normalized cards.
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// If the number of bits is more than 256, multiple rounds of hashing
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// If the number of bits is more than 256, multiple hashes
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// are used until the required number of bits is reached.
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var entropyBin = "";
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var iterations = 0;
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while (entropyBin.length < numberOfBits) {
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var hashedCards = sjcl.hash.sha256.hash(normalizedCards);
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for (var j=0; j<iterations; j++) {
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hashedCards = sjcl.hash.sha256.hash(hashedCards);
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}
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var hashedCards = sjcl.hash.sha256.hash(normalizedCards + ":" + iterations);
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var hashHex = sjcl.codec.hex.fromBits(hashedCards);
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for (var i=0; i<hashHex.length; i++) {
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var decimal = parseInt(hashHex[i], 16);
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