mirror of
https://github.com/OneKeyHQ/bip39.git
synced 2026-04-20 01:12:17 +00:00
Cards can be used for entropy
Format is [A2-9TJQK][CDHS]
This commit is contained in:
@@ -36,6 +36,32 @@ window.Entropy = new (function() {
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hex: function(str) {
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return str.match(/[0-9A-F]/gi) || [];
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},
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card: function(str) {
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// Format is NumberSuit, eg
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// AH ace of hearts
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// 8C eight of clubs
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// TD ten of diamonds
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// JS jack of spades
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// QH queen of hearts
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// KC king of clubs
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return str.match(/([A2-9TJQK][CDHS])/gi) || [];
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}
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}
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// Convert array of cards from ["ac", "4d", "ks"]
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// to numbers between 0 and 51 [0, 16, 51]
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function convertCardsToInts(cards) {
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var ints = [];
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var values = "a23456789tjqk";
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var suits = "cdhs";
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for (var i=0; i<cards.length; i++) {
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var card = cards[i].toLowerCase();
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var value = card[0];
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var suit = card[1];
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var asInt = 13 * suits.indexOf(suit) + values.indexOf(value);
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ints.push(asInt);
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}
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return ints;
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}
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this.fromString = function(rawEntropyStr) {
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@@ -62,61 +88,61 @@ window.Entropy = new (function() {
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if (base.parts.length == 0) {
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return {
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binaryStr: "",
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hexStr: "",
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cleanStr: "",
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base: base,
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};
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}
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// Pull leading zeros off
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var leadingZeros = [];
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while (base.parts[0] == "0") {
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while (base.ints[0] == "0") {
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leadingZeros.push("0");
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base.parts.shift();
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base.ints.shift();
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}
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// Convert leading zeros to binary equivalent
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var numBinLeadingZeros = Math.ceil(Math.log2(base.asInt) * leadingZeros.length);
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var numBinLeadingZeros = Math.floor(Math.log2(base.asInt) * leadingZeros.length);
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var binLeadingZeros = "";
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for (var i=0; i<numBinLeadingZeros; i++) {
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binLeadingZeros += "0";
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}
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// Convert leading zeros to hex equivalent
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var numHexLeadingZeros = Math.floor(numBinLeadingZeros / 4);
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var hexLeadingZeros = "";
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for (var i=0; i<numHexLeadingZeros; i++) {
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hexLeadingZeros += "0";
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}
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// Handle entropy of zero
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if (base.parts.length == 0) {
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if (base.ints.length == 0) {
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return {
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binaryStr: binLeadingZeros,
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hexStr: hexLeadingZeros || "0",
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cleanStr: leadingZeros,
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base: base,
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}
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}
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// If using hex, should always be multiples of 4 bits, which can get
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// out of sync if first number has leading 0 bits, eg 2 in hex is 0010
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// which would show up as 10, thus missing 2 bits it should have.
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if (base.asInt == 16) {
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var firstDigit = parseInt(base.parts[0], 16);
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if (firstDigit >= 4 && firstDigit < 8) {
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binLeadingZeros += "0";
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}
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else if (firstDigit >= 2 && firstDigit < 4) {
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binLeadingZeros += "00";
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}
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else if (firstDigit >= 1 && firstDigit < 2) {
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binLeadingZeros += "000";
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}
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// If the first integer is small, it must be padded with zeros.
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// Otherwise the chance of the first bit being 1 is 100%, which is
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// obviously incorrect.
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// This is not perfect for unusual bases, eg base 6 has 2.6 bits, so is
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// slightly biased toward having leading zeros, but it's still better
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// than ignoring it completely.
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// TODO: revise this, it seems very fishy. For example, in base 10, there are
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// 8 opportunities to start with 0 but only 2 to start with 1
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var firstInt = base.ints[0];
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var firstIntBits = Math.floor(Math.log2(firstInt))+1;
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var maxFirstIntBits = Math.floor(Math.log2(base.asInt-1))+1;
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var missingFirstIntBits = maxFirstIntBits - firstIntBits;
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var firstIntLeadingZeros = "";
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for (var i=0; i<missingFirstIntBits; i++) {
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binLeadingZeros += "0";
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}
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// Convert entropy to different foramts
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var entropyInt = BigInteger.parse(base.parts.join(""), base.asInt);
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// Convert base.ints to BigInteger.
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// Due to using unusual bases, eg cards of base52, this is not as simple as
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// using BigInteger.parse()
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var entropyInt = BigInteger.ZERO;
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for (var i=base.ints.length-1; i>=0; i--) {
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var thisInt = BigInteger.parse(base.ints[i]);
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var power = (base.ints.length - 1) - i;
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var additionalEntropy = BigInteger.parse(base.asInt).pow(power).multiply(thisInt);
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entropyInt = entropyInt.add(additionalEntropy);
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}
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// Convert entropy to different formats
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var entropyBin = binLeadingZeros + entropyInt.toString(2);
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var entropyHex = hexLeadingZeros + entropyInt.toString(16);
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var entropyClean = leadingZeros.join("") + base.parts.join("");
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var entropyClean = base.parts.join("");
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var e = {
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binaryStr: entropyBin,
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hexStr: entropyHex,
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cleanStr: entropyClean,
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base: base,
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}
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@@ -129,17 +155,32 @@ window.Entropy = new (function() {
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var binaryMatches = matchers.binary(str);
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var hexMatches = matchers.hex(str);
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// Find the lowest base that can be used, whilst ignoring any irrelevant chars
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if (binaryMatches.length == hexMatches.length) {
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if (binaryMatches.length == hexMatches.length && hexMatches.length > 0) {
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var ints = binaryMatches.map(function(i) { return parseInt(i, 2) });
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return {
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ints: ints,
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parts: binaryMatches,
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matcher: matchers.binary,
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asInt: 2,
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str: "binary",
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}
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}
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var diceMatches = matchers.dice(str);
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if (diceMatches.length == hexMatches.length) {
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var cardMatches = matchers.card(str);
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if (cardMatches.length >= hexMatches.length / 2) {
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var ints = convertCardsToInts(cardMatches);
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return {
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ints: ints,
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parts: cardMatches,
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matcher: matchers.card,
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asInt: 52,
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str: "card",
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}
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}
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var diceMatches = matchers.dice(str);
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if (diceMatches.length == hexMatches.length && hexMatches.length > 0) {
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var ints = diceMatches.map(function(i) { return parseInt(i) });
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return {
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ints: ints,
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parts: diceMatches,
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matcher: matchers.dice,
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asInt: 6,
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@@ -147,8 +188,10 @@ window.Entropy = new (function() {
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}
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}
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var base6Matches = matchers.base6(str);
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if (base6Matches.length == hexMatches.length) {
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if (base6Matches.length == hexMatches.length && hexMatches.length > 0) {
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var ints = base6Matches.map(function(i) { return parseInt(i) });
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return {
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ints: ints,
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parts: base6Matches,
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matcher: matchers.base6,
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asInt: 6,
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@@ -156,15 +199,19 @@ window.Entropy = new (function() {
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}
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}
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var base10Matches = matchers.base10(str);
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if (base10Matches.length == hexMatches.length) {
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if (base10Matches.length == hexMatches.length && hexMatches.length > 0) {
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var ints = base10Matches.map(function(i) { return parseInt(i) });
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return {
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ints: ints,
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parts: base10Matches,
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matcher: matchers.base10,
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asInt: 10,
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str: "base 10",
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}
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}
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var ints = hexMatches.map(function(i) { return parseInt(i, 16) });
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return {
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ints: ints,
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parts: hexMatches,
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matcher: matchers.hex,
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asInt: 16,
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@@ -175,7 +222,11 @@ window.Entropy = new (function() {
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// Polyfill for Math.log2
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// See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/log2#Polyfill
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Math.log2 = Math.log2 || function(x) {
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return Math.log(x) * Math.LOG2E;
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// The polyfill isn't good enough because of the poor accuracy of
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// Math.LOG2E
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// log2(8) gave 2.9999999999999996 which when floored causes issues.
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// So instead use the BigInteger library to get it right.
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return BigInteger.log(x) / BigInteger.log(2);
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};
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})();
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